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How To
Play - Into The Forest Game - Game Rules
Into The
Forest Game
Description:
Step into
the forest and
discover the
fascinating world of
natural food chains.
Into the forest is
an unique card game
is great fun for
children and adults.
Cards represent
animals and plants
that are found in
the forest. Each
card lists what the
animal eats and what
it is eaten by. The
game works just like
the natural food
relationships in the
forest with players
"eating" and being
"eaten" just as they
would be in the
wild.
Rules include
several versions to
play.
Game
Contents:
Into The Forest Game
Cards
Score Pad
Game Rules
Rules of the Game:
As life in the forest goes on and on, so this games does not play out;
it must be timed to be ended. Use your watch, clock, egg timer or
stopwatch to keep time.
Timing:
There are two different ways of timing the game. Choose one or the
other
before each game
1. Timed Rounds: Play 3 or 4 rounds of 20 minutes each.
After each round,
record each player's score. After all rounds
have been played whoever has
the most points wins.
2. Long Version: Set your timer for 45 minutes.
Whoever has the most points
at the end of the time wins.
To Start:
1. Deal out all the cards. (Because there are 41 cards in
the deck some
players will get one less card than others. These
players will be awarded
5 extra energy points at the beginning of the
game or round.)
2. The first player starts by asking any other player for a
Showdown.
To Play
Players may ask each other for either a Showdown or a Challenge.
In a showdown each of the two players lays down a card face-up at
exactly
the same time. If one card "eats" the other then that
player takes the "eaten"
card and puts it in their hand. If both
cards "eat" each other, or, if neither card
"eats" the other then it is
a stand-off and each player keeps their original card. At the end
of a Showdown play passes to the next player no matter who wins
the
Showdown.
In a Challenge one player asks another for a certain card and shows the
card
with which he or she is taking it. Example: "Sophie, I
want your grass card,
and I'm taking it with my deer card." The
player then wins the card and
is entitled to another turn.
As long as the player can win cards in a Challenge he or she is entitled
to another turn.
If the challenger was wrong and the person being challenged did not have
the card the challenger asked for, then the challenger must give up his
challenging card to the person wrongly challenged and his turn is over.
If a player does not want to challenge another, he or she can ask
someone
for a Showdown - and this ends the player's turn.
Scoring:
At the end of each round or game each player counts their energy points. The person with the most energy points wins that round or game. (Note: Energy point scores are printed in the top right corner of
each card.)
Special Cases:
Sometimes two kinds of animals can eat each other. For instance,
preying
insects eat spiders, and spiders eat preying insects. In a
Showdown neither
takes the other, But, in a Challenge, the challenger
does take the other card.
Death & Decay Cards
The two Death & Decay cards are very powerful. Thus there are
restrictions
on their use:
1. Death & Decay may be used as a challenging card only once in a
person's
turn. (It may be used in an unlimited fashion when
defending oneself in a
Showdown, however.)
2. There are plants and animals that take Death & Decay cards:
any thing
that consumes decayed or decaying matter. In a Showdown
they provide
a stand-off with Death & Decay. In a Challenge the
challenger wins. However, a person may capture only one Death &
Decay card by Challenge
on any one turn.
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